A quick German quiz for your study group. Everyone gets the same word at the same moment, everyone answers, and then you all learn it together. 2 to 10 players, levels A1 to C2. Best played on a group call.
A question appears on every phone at once, and you have fifteen seconds. Each round asks one of these:
As soon as everyone has answered, the round turns over for the whole table: the right answer in its colour, an example sentence, a rule tip where there is one (“-ung, -heit, -keit → die”), the word said out loud, and what each player picked and how fast. Tap “Weiter” when you have read it. The next question waits until everyone has, and you can see who is still reading.
Every word gets a moment the whole group shares: someone was sure it was die, and now everyone knows it is das Messer. The words you got wrong come back in a later game; the ones you saw recently do not, so a deck stays fresh for months.
| What happened | Points |
|---|---|
| A right answer | +10 |
| …answered fast (falls to 0 at the buzzer) | up to +10 |
| …3 or more right in a row (a streak) | +5 to +15 |
| A wrong answer, or no answer | 0 |
You never lose points, so just try. The host picks 10, 20, 30 or 40 rounds (a small deck offers only the lengths it has words for). The last round is a boss round worth three times the points, so nobody is out of it until the end. The most points after the last round wins.
Jokers cost a few coins and are used before you answer: 50:50 removes wrong options, Double doubles the round, +5 s gives everyone five more seconds. Each one can be used once per ten rounds (twice in a 20-round match, four times in 40), never twice on the same question. With four or more players the host can also play Team A against Team B.
Ten questions a day, the same ten for everyone at your level. One try, then see where you stand and share it with your group. After it you can play more sets of ten on your own, for coins.
Every level has its own board, so an A1 win is only ever compared with other A1 wins. Only the place counts, and the size of the table sets the value, because winning against nine is harder than winning against one.
| Place | 2 players | 4 players | 6 players | 10 players |
|---|---|---|---|---|
| 1st | 3 | 5 | 7 | 11 |
| 2nd | 0 | 2 | 4 | 8 |
| 3rd | — | 0 | 2 | 6 |
| 4th | — | 0 | 0 | 4 |
| 5th | — | — | 0 | 2 |
A host can also open a Casual table, which counts on no leaderboard and no profile record — for practice, or for a new friend who is just learning.