MultiCards

Texas Hold'em

Two cards of your own, five in the middle, and four rounds of betting to decide who is telling the truth. Two to ten players.

Play money only

Chips here have no cash value. There is nothing to buy, no deposit, no withdrawal and no prize — the in-app coins that open a table are earned by playing, and they stay in the app. This is a card game, not a gambling service.

How a hand runs

Everyone is dealt two private cards — your hole cards. Five community cards are then turned face up in the middle in stages, and everybody builds their best five-card hand out of the seven available. You may use both hole cards, one, or neither.

StreetWhat appearsCards you can see
Pre-flopnothing — just your two2
Flopthree community cards at once5
Turna fourth6
Rivera fifth and last7

There is a round of betting after each of those. If two or more players are still in after the river, the hands are shown and the best one takes the pot. If everybody else folds at any point, the last player standing takes it without showing anything.

What you can do on your turn

The blinds, and why they climb

Two players post forced bets before any cards are seen — the small blind and the big blind — and the position moves round the table each hand, so everybody pays their share. Without them nobody would ever need to play a hand.

They also climb, which is what stops a table lasting forever. The host picks how fast:

SpeedBlinds go up every
Turbo5 hands
Normal10 hands
Slow15 hands
Fixednever — they stay at 10/20 all match

The ladder runs 10/20, 20/40, 30/60, 50/100, 75/150, 100/200 and upward, doubling once it reaches the top of the list. Starting stacks are 500, 1000 or 2000 chips, chosen when the table is made.

Hand rankings, strongest first

#HandWhat it is
1Straight flushFive in sequence, all one suit. Ace-high is a royal flush.
2Four of a kindAll four of one rank.
3Full houseThree of one rank and two of another.
4FlushFive of one suit, any order.
5StraightFive in sequence, mixed suits.
6Three of a kindThree of one rank.
7Two pairTwo of one rank and two of another.
8One pairTwo of one rank.
9High cardNone of the above. The highest card plays.

When two players hold the same kind of hand, the higher one wins — and if those tie too, the next card outside the hand decides it. That card is the kicker, and it settles more pots than beginners expect: two players with a pair of kings are separated by whatever they hold beside them.

An ace can be high or low in a straight: A-K-Q-J-10 is the top one, and 5-4-3-2-A is the bottom one, usually called the wheel.

How the match ends

By default a table plays until one player holds every chip. A host can instead cap it at 10, 20 or 30 hands, after which the chip leader takes it. Players who run out of chips are out, and finishing order is the order people busted — so surviving longer is worth something even when you do not win.

Strategy that actually pays

Fold more hands than feels comfortable

The single biggest leak in casual poker is playing too many hands. Most two-card combinations are worth nothing from most positions, and folding them costs you only the blinds you would have lost anyway.

Position is information

Acting last on every street after the flop means you see what everyone else does before you commit. The same two cards are worth substantially more in late position than in early, and that is not a subtlety — it is most of the game.

Count what the board threatens

Three cards of a suit on the flop means somebody may have a flush. Four to a straight means somebody may have it. Your two pair does not get stronger because you like it; ask what a raise is telling you the board allows.

Watch the blinds, not just the pot

Once blinds climb past about a tenth of your stack, waiting for a perfect hand stops being patient and starts being terminal. Short stacks have to act before the blinds eat them.

What a finished match is worth on the leaderboard

Only where you finished counts, never the chips you finished with. Poker seats up to ten, so the top-half rule matters more here than anywhere else in this collection.

FinishPoints
Winner3
Anywhere else in the top half of the table1
Below halfway0

Half is rounded up, so at a nine-player table the top five score and at ten it is still five. That is deliberate: a ranking that stops rewarding you for finishing fourth of ten is a ranking that tells you to stop trying.

Heads-up walk-outs pay nobody

At a table of two, a match somebody leaves pays the other player nothing — no win, no point. The one who left still takes the loss. Poker can be played by two, so this rule is here rather than theoretical.